I will use the Botmatch tests here, as they are much more indicative of real
game performance. I am using the Citadel botmatch benchmark, because it is by
far the most strenuous UT2003 benchmark, scoring average frame rates at least
20fps below the scores the other benchmarks give. The first table contains the
average frame rate with all the detail settings set to the lowest settings,
in 16 bit colour, and the second table has the results with all the detail settings
at maximum, in 32 bit colour.
To make the tables easier to read, all results under 50 fps are shown in red,
to represent an unsatisfactory score, and scores between 50 and 80 fps are shown
in orange, and any score over 80fps is shown in green. The margin of error is
only around .3 FPS.
UT2003 Citadel Botmatch Low Detail
16 bit Colour
Sparkle 5600
Sparkle 5500
Terratec 5200
320x240
91
fps
81
fps
91
fps
512x384
91
fps
82
fps
88
fps
640x480
90
fps
80
fps
83
fps
800x600
90
fps
79
fps
72
fps
1024x768
84
fps
68
fps
53
fps
1152x864
78
fps
60
fps
45
fps
1280x960
71
fps
52
fps
38
fps
1280x1024
62
fps
45
fps
32
fps
1600x1200
73
fps
37
fps
26
fps
UT2003 Citadel Botmatch High Detail
32 bit Colour
Sparkle 5600
Sparkle 5500
Terratec 5200
320x240
57fps
52
fps
57
fps
512x384
57
fps
52
fps
53
fps
640x480
57
fps
50
fps
48
fps
800x600
55
fps
47
fps
38
fps
1024x768
48
fps
37
fps
26
fps
1152x864
42
fps
32
fps
22
fps
1280x960
37
fps
27
fps
18
fps
1280x1024
33
fps
25
fps
17
fps
1600x1200
25
fps
19
fps
12
fps
And now putting these scores into perspective, here are the results from the
Anubis botmatch, a rather less taxing UT2003 benchmark.