Random Phrase: Just like our design, we're clean and to the point...


Read Me First!

This is the Spode's Abode archive. The old articles and forum have been kept here purely for historical purposes and are no longer updated.

Not all portions of this archive may work as expected.


Please visit the new site.



The End Of Games?
Written by Lorna Pickford (02/Apr/03)
Page 2 of 6

Untitled Document Personally, games as they are now may be distasteful in places but with censorship in place providing recommended age ratings, I don't think morality really is an issue that needs to come into play very often when looking at the mainstream offerings. I really don't want to think about games appearing off the beaten track as such though. It's probably scary. In terms of why people enjoy playing computer games, I could write pages and pages of theories but psychologists have dealt with that far more comprehensively than I could here.

There are of course numerous arguments against the content of many games. Those that re-enact historical events may be seen as disrespectful to those who participated and recent offerings such as the game which appeared disconcertingly soon after the Washington sniper incident, which for legal reasons I'd best not name, can only be described as milking tragedy for all it's worth. But although these games make reference to the real world and are possibly more wrong than games in which random, fantasy figures are annihilated, at the end of the day, it's still only pixels and mouse clicks. Today that's all it is. Tomorrow, things will be different.

Technology moves on in leaps and bounds and even when not moving forward is ever changing. Computing is fast paced at the worst of times and the day will come when morality in life like computer gaming will take on a new significance. What am I wittering on about? Artificial intelligence of course.

Creating an intelligent, self-aware, evolving entity has been the holy grail of many researchers for decades, particularly one capable of fooling people into believing it's human. AI has already crept into computer games in the form of crude algorithms controlling elements of game play such as reactions to gun fire in the little people running away from your trigger happy finger. But there is no element of learning involved in this. A character will not be shot once, learn that this is a bad thing and in its next incarnation run away more quickly. But this will not always in the case.

Humans are exceedingly good at inventing things and throwing them out into the world without thinking first about the potential consequences. You only need look at genetic engineering and cloning for a relevant modern example of this, as it's only now the techniques are in use that the question of whether or not we should be "playing God", as some put it, is being discussed. The technology was there before the morals were established and even a cursory glance over the history of scientific breakthroughs will shed light on a sizeable selection of such socially disruptive innovations.


<< Back | 1 | | 2 | | 3 | | 4 | | 5 | | 6 | Next >>



Copyright Andrew Miller
Please read our disclaimer

Search the site:

Random

LAN Pirates Buccaneer M+ Notebook